A positive value will create a forward time jump, a negative value will jump backwards. Groups: Time Environment Syntax Syntax: skipTime duration Parameters: duration: Number - Hours to skip. skipTime executed on a client will change time on client for about 5 seconds after which it will sync back to server time.įor other games' behaviour, see Multiplayer Scripting - Join In Progress. Multiplayer: In Arma 3 (around v1.14) skipTime executed on the server will get synced in 5 seconds or so with all the clients. If present, the lower level of clouds instantly jump to the position they would be in if time had passed normally. The time of day and tides are adjusted, but no changes are made to any units. Hover & click on the images for description Description Description: Jumps the specified number of hours forward or backward.
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